A Review From Christopher Franey
“The faster the end comes, the more everything seems to slow down. I am watching my life’s work slip away in slow motion.” There is that opening narrative in red box with black background. Now my money is on it being Scott Summer’s words, but it would be interesting if they did belong to someone else. So here we are talking about issue 14 of Uncanny which is part 4 of This Is Forever. This story arc has been very dark and dramatic, with action that has consequences.
The issue starts off with cops in pursuit of a mutant (who is later revealed to be Reaper) and while that is playing out we have cuts to Scott and Logan having drinks with Valerie Cooper at Harry’s Hideaway, new HQ to the X-Men. Madrox winds up finding Reaper after he shakes off the cops, but then Reaper does manage to get away from Madrox who decides to let he “Spooky Kids” get him; those kids being Magik, Wolfsbane, and Mirage. The meeting between Val, Scott, and Logan does go good as they all realized they can use each other for beneficial times later on, despite being Mutant or Human. Reaper is captured and taken to the X-Men where they learn he has invited to join the Mutant Liberation Front by Hope herself, they figure they can use him to find out more about the group later.
I do like the humor that is injected into the serious moment, gives that “Never say die” attitude back to the X-Men. Yet that only last for so long as we come to find out the X-Men are using Dark Beast to work on a secret project. Luckily Dark Beast does help the team by giving up the whereabouts of the Marauders. The team does teleport over ready for battle to an empty warehouse. Scrambler is in the warehouse and uses his powers to effect Wolfsbane and her TO Entity to go wild, which does get in the way and helps Scrambler escape. Wolverine doesn’t care and tells Havok to make a hole, then jumps out from the fourth floor; and then we are treated with this:
Now we know Callisto and the Morlocks are on the scene as well. Turns out that Scrambler and the other Marauders have been hunting Morlocks and killing them in the tunnels. Turns out no one is safe, even from other Mutants. Chamber (aka Jono) calls out Cyclops and the X-Men on how no one is safe even after Scott’s promise, but this time Scott does plan to make it right.
We are now taken to Chernayan’s Northern Border and we see the fruits of Scott, Logan, and Val’s conversation. The area is willing to help but does have some issues with a coup since the bad guys have lots of tech from S.H.I.E.L.D. and Latveria. The X-men take down some of the rebels and it looks like the X-Men are back at it, old school style:
After the battle Scott lets the Morlocks know they can find safe refuge there and should be able to live their new home. Small Victory but at least more Mutants are safe. The X-Men are finally celebrating when Captain America comes to talk with Scott…looks like the party is over…
Once again I can’t say enough great things about this arc. I love the fact that the X-Men are back to being heroic and I also enjoy their shadowy style too. This reminds me of the 90’s show first two episodes. The X-Men are going to do the right thing, but sadly most of the time the villains in their story are Humanity or the Government, but that won’t stop them, they are fighting for their survival in this world. I enjoy their tactics and I wonder how things will come out in the end; like what is Dark Beast working on and what will they do with him? Next issue should be something…Scott vs Cap again…AVXII? Probably not that big, but it’ll be interesting since Steve is having his own issues with the Government as well. I rate this issue 5 out of 5 Morlocks and recommend you join the team asap! As always read on and Excelsior!
A Review From Hidai Moya
The omission of a campaign is a mixed blessing in the latest Black Op’s installment. Though a story would’ve been appreciated & added a necessary context to it’s various modes, in its stead we’re given by far what is one of the most polished & addictive Battle Royale modes to date in “Blackout”. As the World’s premier FPS franchise it was only fair that CoD got it’s say in the Battle Royale subgenre & it hit it out of the park. It’s truly a ton of fun & the bulk of my hours went into that. The other modes however feel very basic, as if they were created for the sake of being featured as a fictional video game in a movie & they just went ahead & made it for real anyway. Their kitschy visual style & lighting fast firefights make it feel a bit jarring. “Blackout” mode is the reason why this game warrants a purchase. Grade B
A Review From Christopher Franey
Get your Eisner ready…yea I’m calling it early, but this is a highly recommended series and this issue was…Amazing! I’m a huge fan of Elseworlds, What Ifs, and Imaginary Stories…this just hits that spot perfectly. I also love that in this issue we find out that it won’t just be Spider-Man going through time, but the rest of the Marvel Universe as well. Now get ready for SPOILERS!!
So 1962 young Peter Parker gets bit…becomes Spider-Man and we know the history, here though we will see if unfold in real time, so Peter will be 15 years old in 1962. The story starts off in 1966 and we are treated to a great one page origin/recap by the talented Mark Bagley and he is just as amazing as he was on Ultimate Spidey and the books back in the 90’s, his style is timeless and perfect.
That first page is perfect as it captures Pete’s thoughts and I like how he is still haunted by Uncle Ben’s death and his own un-sureness, very nice for a young Spidey. We see Spidey realize that he needs to get back to being Pete as he is missing his college classes. We see Harry and Norman Osborn running into Pete and this is the first time Norman and Pete are meeting in this history. Sure enough Norman comes off as just the same sleeze as he was/is in the 616 universe as well. The vibe is very stalker like of Norman but Pete is a scientific genius so why not if you scouting for your company…right?
Next up Pete finally gets to class and his partner Gwen, she even calls him out on his lateness and convenience of excuses. I like that Professor Miles Warren is here to warn Gwen about being dragged down by Parker; as we know from the 616 Warren becomes the Jackal and is the creator of the clones, best one of all…Ben Reilly. Parker shakes it off and is reminded that they have Flash Thompson’s going away party (heading to Vietnam for the war) later in the evening, so that means Pete will need cash, enter JJJ. It’s nice to see the way Pete and JJJ used to interact and I live the dated dialogue as well. What is interesting is the upcoming charges against JJJ with his involvement with the Scorpion and the Spider-Slayers, so expect more of that as the series progresses.
As Pete is cashing his voucher with Betty Brant we catch the news and find out that Iron Man is already in the Vietnam War helping our soldiers fight the fight. Which also brings up the question, should Super Heroes be automatically drafted? This really hits Pete hard and he questions his actions towards the war.
Next day Spidey is out on patrol and sees a fight with Cap and some thugs, he comes in to assist and it is an easy clean up for the two. They get to talking about the war and Cap even admits that it is a lot to process. Spidey admits he wonders as well, but Cap assures him that everyday Spidey fights the good fight for responsibility and is doing the right thing. Which also gets Pete to realize that he needs to turn in Norman and put the Goblin away. Pete makes an anonymous call, we see Norman locked up, but the scary part is when Norman is put in the back of a patrol car he sees Spidey swing away..stay tuned True Believer!
Pete realizes he is going to miss Flash leave by way of train. He books it over and is still late again, to which Gwen lets him know that he is being a jerk and is wondering about what is wrong with Pete to which she sees:
We now all arrive at the going away party and Pete and Flash have it out at first, Pete admits he has some pent up issues from their high school days and takes it out on Flash saying he is excited for the war with his bullying ways. They do make peace because Gwen reminds Pete this could be the last time they see each other and you don’t want to leave it that way. Norman buys Pete a soda and nudges him to leave the party so everyone will be safe. Pete puts it together that Norman knows, so we get our classic Spidey vs Green Goblin fight with Spidey as the victor and Norman conveniently losing his memory. The story is now that Norman was at a costume party and then mugged, which works for Pete as his secret is safe.
So the next issue is called Fathers and Sons and set in the 70’s. This issue was great and I highly recommend you pick this series up, don’t wait for the trade help support it now and enjoy it as well. The art is amazing and Chip Zdarsky is killing it, he just gets his characters and does such a great job here. His Spider-Man is very spot on, he just gets Parker and delivers. This will be a fun world to explore in the next five issues, watching the Marvels grow in the real time line as well.
Once again I can’t say enough great things about this issue and I look forward to the rest of the mini-series. I give this six out of five Spideys and also a money back guarantee…you buy it and don’t like it, I’ll buy it off you. So give it a risk all you can lose is the time and you won’t with this Life Story. As always read on and Excelsior!
Whats also fun about this “What If” is that the time line, so far, fits into a potential DC/Marvel cross over with a story called Batman & Captain America by John Byrne which was a DC Elseworld that also tied into Superman & Batman Generations. Those two stories take comics and place them in real time as well, so this is super exciting to see a Marvel version as well.
Now its 1967 and do you know where your Captain America is? Hmmm…maybe the Civil War will come earlier too.
A Review From Hidai Moya
As a life long Batman fan I was thoroughly impressed with Tell Tale’s interpretation of the character in this game. At first I thought it was just a cliched story I’ve seen before. I’m so glad I was so wrong. There are some astonishing creative choices that went into this story that give a fresh & vivid new take on The Dark Knight. Though I didn’t think it quite stuck the landing in the finale the story is so good it easily bests any of the stories in any of the Arkham games I’ve played & may possibly be the best story of any Batman video game. Yes, the gameplay itself may be more of an interactive movie than a “true” video game but nevertheless, Tell Tale excels at making the player have a sense of agency with decision making. Anyone who considers themselves a Batman fan must absolutely experience this title. Grade B+
Passion In Villainy: The Ballad Of Thaal Sinestro
An Editorial From Rafael Encinas
When it comes to iconic comic book characters, the protagonists themselves must be challenged by captivating and enthralling foils. Superman stops Lex Luthor. Batman incarcerates The Joker. Peter Parker overcomes Doctor Octopus. Ben Reilly tries to combat sabotaging creative & publishing teams. Basically, we need, no, we want great villains. Therefore, we see true acts of villainy from hundreds of different characters in all kinds of different comics. But what makes a villain so interesting? How does a villain stand out in the oversaturation of menacing grins and extravagant mustaches!? That can be hard to define, but it is also very primal and innate in human nature. A lot of the time, the villain has the same conviction as the hero. We see passion, determination, and focus in our villains; all traits we want to see in ourselves. However, though villains may have relatable motivations, the actions they take can be seen as less than ideal; after all, heroes are supposed to take the high road, but it’s more human and intriguing to think: What would we be capable of when we think no one is looking?
Well, Thaal Sinestro is the type of character who not only doesn’t care if someone is looking, but who will bare all with animated theatrics just to showcase his point and/or vision. And this is one of the many reasons that I am deeply captivated by this villain. Sinestro just so happens to be one of those villains that brings so much depth and awe to the DC Universe, specifically, the Green Lantern mythos. The greatest of the Green Lanterns; dictator of Korugar; alien super-villain; leader of the Sinestro Corps; reluctant anti-hero. These are all titles that Sinestro holds, and for good reason. Sinestro is one of the toughest and most terrifying villains in the DC universe.
I say this with clarity because of my background with the character. Green Lantern just so happened to be some of the first superhero comics I ever read, and Sinestro was always that villain who I disliked (I mean Hal Jordan is so cool) but still respected on a subconscious level. Sinestro stood up to the “out of touch” Guardians of The Universe. He put his life on the line to protect his people. He did do atrocious things, but there were layers to his actions. Reading through Geoff Johns magnum opus that was his 2000s era on the Green Lantern book not only revitalized the series but perfectly built on perceptions of heroism, redemption, and rebirth… not just for the titular character, Hal Jordan, but also for the refreshed Sinestro. Sinestro was written as THE villain.
We want menacing and believable villains. We want cool villains, and they don’t get much cooler than this bastard! He is the emissary of fear; his yellow power ring allows him to create any fearful construct his twisted mind can conjure. Afraid of spiders? Sinestro can create some and then have them eat you alive. He is also a being who relishes in the absolute control and order of all aspects of life. He is a villain of cool composure; ruthless and ever plotting. However, he is more than a super villain; albeit he may not even consider himself as the antagonist of his stories. And why should he? He is an enormously complex character, with motivation, depth, and humanistic tragedy. He is much more than the mustache twirling despot he is written to be at times. This is important because Sinestro started as a hero. His eventual fall from grace an be placed in two deeply rooted and relatable human aspects: tragedy and revenge.
First of all, Sinestro is one of my favorite bad guys because I can relate to him to a certain extent; specifically his tragic fall from grace. He’s a guy who values his self-worth, which to him is engulfed in his prestigious title as one of the greatest Green Lanterns of all time. He focuses solely on the ideal of order in a virtuously order-less world. He is strong-willed, and he will do everything that is necessary to protect the citizens of his home world, Korugar. His actions are aimed at Utopia, at control, and at peace. However, he takes a “by all means necessary” approach. This is a great example of the infamous saying, “the road to hell is paved with good intentions.”
He is a man of vision, and he is respected for it, but then things start to unravel. He loses his best friend (Abin Sur); he loses his precious wife and daughter. He therefore only has his title left and his legacy. This is what leads him to such totalitarian madness. He becomes a dictator in order to save his world. He does this while creating a new bond with the new and idealistic Green Lantern, Hal Jordan. Sinestro ultimately reaches out to Hal, which is difficult for him to do, and this leads to Sinestro’s fall from grace. Hal does not side with his mentor but instead betrays him by outing Sinestro’s totalitarian regime in Korugar. Sinestro is therefore stripped of his lantern ring, and he is excommunicated from the Corps, he is banished, and therefore, he loses everything.
This is some powerful, Shakespearean stuff. However, Sinestro is not the kind of man to stay down. This is what leads me to the second reason as to why Sinestro is so captivating and one of my favorite villains, he fully embraces his newfound title as “ the bad guy” and allows his hatred to consume him. He is banished to the anti-matter universe. And you would think that’s the end of him, but no. Sinestro is not a man to be trifled with. He will play the long game to ultimately get the last laugh. He succumbs to revenge, which is a very human emotion. To him, it is all personal, and he unleashes hell. Passively, he unleashes Parallax upon Jordan, which sets off the events of Emerald Twilight (1994) that led to the corruption of Hal and the destruction of the Green Lantern Corps. Sinestro then actively created his own Fear Lanterns and went to actual galactic war with earth and the remaining Green Lanterns.
The Sinestro Corps War (2008) was such an explosive event in where Sinestro systematically almost destroyed those who slighted him all those years before. Sinestro would always remember, and he would never forgive. He almost beat Hal and the Guardians; he almost won. And honestly, on some level, the reader may have wanted to see it. After all, the Guardians of OA were self-righteous pricks. There was blood in the water, and the antagonistic feud between Hal and Sinestro could not possibly get any more raw.
But then apocalyptic events started occurring, the light spectrum was getting new ring slingers, and so the relationship between Sinestro and Jordan would only grew more and more complex. Sinestro fights alongside Jordan against Red Lanterns on Ysmault, he manages to harness the power of the Life entity within the White Lantern during The Blackest Night (2009); and he harnesses Parallax’s power fully to help destroy Volthoom, the First Lantern. And all of this occurs before DC’s current rebirth event. This is all pretty impressive.
Sinestro is the villain that can be seen as a cruel and twisted character (especially in the way he killed so many lanterns during the Sinestro Corps War and enslaved his entire world for peaceful order). After all, he is the quintessential 1984 Big Brother Totalitarian dictator described by George Orwell, but he has a face, a deeper drive, and a deep conviction. He is so cool with his alien demeanor; he can act like such a queen when talking to Hal. (Those are some of my favorite exchanges throughout the DC continuity). What makes Sinestro such a beautiful super villain, but more importantly, a character, is his rich motivations. An individual who loses everything, but keeps trying to get it back from malevolent, outside forces (the Guardians of Oa) and his once so called brothers in arms (the Green Lantern Corps). He might do perceptually evil things; but he never truly gives up on the ideal of the corps: to serve and protect, which is beautifully illustrated in War of The Green Lanterns, where he comes full circle and protects Hal against the crazed Krona.
What truly breaks my heart in Sinestro’s characterization though isn’t his loss of compassion or empathy; it is the evolution of his relationship with Hal Jordan. Once a mentor, then a friend, then a mortal enemy, Jordan is a huge motivator for Sinestro because as much as he does loathe this particular Green Lantern, he will always consider him a brother. They get into so many spats, so many bare-knuckle brawls. One minute they are trying to kill each other; the next they are working together. And that gets me every time. Two friends on opposing sides forever entwined in a dance of death. At the end of the conflict with the First Lantern, Sinestro says it all, “That’s the tragedy of all this Jordan. Hal. We’ll always be friends”.
Geoff Johns does such a good job in that panel. It breaks my heart every time. And that is why I appreciate everything Geoff Johns has done for the DC Universe, especially the Green Lantern story for the past many years. He is a creative mind who creates stories through character growth; and never has it shone as brightly than in the tales of Hal Jordan and Thaal Sinestro.
Sinestro is an amazingly complex super villain, and he is a pretty vindictive and ruthless character; however, that sense of order in a world that keeps trying to introduce chaos that he has is understandable. Sinestro is just trying to make sense of the world. And he will take it by force to save it as he sees fit. And honestly, that is pretty cool.