Late Gamer Plays

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Late Gamer Plays Titanfall 2

A Review From Hidai Moya

When I bought ‘Titanfall 2’, I was led to expect a phenomenal game experience on par with the best of any Sci-Fi shooter. Sadly that wasn’t the experience I had. That doesn’t mean the game is bad but given the level of hype surrounding this title, I don’t think it lived up to it at all.
In a far off planet, an army of mechanized soldiers fight against another army similarly equipped. We follow our rookie character as he crash lands in enemy turf & learns to use an AI mech for the first time.
The AI & him have nice banter & there is a lot of nice looking platforming to go along with the shooting. The opening act is the best part of the game, but once I got into further levels, I was left unimpressed with the enemy AI which even on a difficult setting barely presented a challenge.
The mech vs mech battles are the best part of this game, but as interesting as they are, they feel a tad bit basic.
The concept of this game is neat, but even with a brief time travel level, I felt overall there was still a lack of imagination in the delivery. I’ve played ‘Call Of Duty’ games with better execution.
Grade B

Late Gamer Plays Splinter Cell

A Review From Hidai Moya

Ubisoft’s 2002 ‘Splinter Cell’ got so many things right in its series debut that much of it still holds up well 17 years & 3 gaming generations later.
It has an outstanding atmospheric tone with its use of light & shadow, hilarious “Kafka”esque writing, a fantastic stoic main character in “Sam Fisher” who was perfectly voice cast, by Michael Ironside, & an interesting espionage story.
This is a serious stealth game that leaves no room for error and offers no forgiveness for any mistakes. You have to move & operate like an invisible ninja to defeat your target & obtain classified data. In many ways it’s like the best “Mission Impossible” game we never got.
That being said what has aged terribly is its very cumbersome platforming mechanics which require exact positioning & are often frustrating to pull off in the heat of the moment. Some of the unwritten rules of the game, that you can shoot lights off, don’t always apply either, leaving for some frustrating moments & sometimes the checkpoint systems can be terribly flawed.
In the end though its the execution of the concept that is still impressive. Very few things in gaming have the type of sex appeal as Fisher grabbing someone by the head and pulling them into the dark at the point of a gun.
Grade B

Late Gamer Plays Apex Legends – Season 3

A Review From Hidai Moya

Season 3 of Apex Legends brings with it an entirely new map and a new Hero in Crypto.
As someone who loves the outstanding squad based gameplay in this battle royale, but who thought the debut map was cliched, the new map remedies this immensely.
It’s simply beautiful & takes clear inspiration from the Icelandic environment with beautiful tundra landscapes, volcanoes, frozen terrains, multicolored geysers, as well more traditional urban environments with construction towers/sites. It’s refreshing for the eyes wandering around these hostile yet pristine environments.
A new addition in S3 is the introduction of loot globes. Disco balls that float around the map that you have to shoot down to see whats inside. It’s a tactful risk deciding whether or not to shoot one down & give away your position but if the desire for better loot is strong you may have no choice but to do so.
The addition of the Legend in “Crypto” is a neat win for the games inclusive characters with the first Asian Legend. His hacker abilities however I feel may be overpowered. His EMP bomb can obliterate all defenses & he has a drone which can identify & spot any enemy. Every time I go up against him, it feels a bit unfair to have that much power because even some of the best hiding spots are not hidden from him.
Overall S3 feels even better than when this game debuted earlier in the year. It’s my contender for Multiplayer Game of the year.
Grade A-

Late Gamer Plays Assassin’s Creed Unity

A Review From Hidai Moya

I was wary of what to expect of ‘Assassin’s Creed Unity’ since it’s a game that was perpetually haunted by its botched release. However after spending about 110 hours in it I can attest it’s nowhere near as bad as its perceived to be, but there are still some odious sins it commits.
First off the city of Paris is a wonder. Even in 2019 its still without a doubt one of the best cities the franchise has ever depicted. The enduring romance of Paris is that of a global cosmopolitan beacon of culture, history, & art with a dazzling array of Parisian architecture dotting the map. Notre Dame Cathedral, the games architectural north star, serves as the cities primary landmark and it’s equally one of the most beautiful & lovingly rendered landmarks of the entire franchise. Exploring it’s sky high bell towers, it’s gorgeous facade, and it’s beautiful interior are some of the best memories I have of this game.
Everywhere you turn in Paris there’s some new and fascinating history to be discovered, a castle here, a fortress there, and historical neighborhood full of secrets. Enter the fact that Unity also has the best parkour animations of the series never made me care that there were literally no mounts in the game. The city also has a unique feature not present in other AC games which are crowds. Really large crowds of people that serve to make the city feel more vibrant and alive during the French Revolution, however it’s annoying how hard it is not to lose your enemies in them. You think with so many people there, anyone looking for you would lose you quickly but very often they can spot you easily which undermines the purpose of these crowds, as beautiful as they are to see.
This brings me to point out the game’s truly appalling sins, the NPC voices & dialogue. Though this game takes place in France inexplicably all of the NPC’s have English or Irish accents which kills your historical immersion & can make for bizarre experiences. What’s unforgivable is that the studio that made Unity is in based was Ubisoft Montreal. A city where French is the official language (I hope someone got fired for this).
Beyond that, the overall game and the intro have this cool swashbuckler feeling to it with its combat. The fighting choreography is neat, though simplistic & repetitive with not many variations in moves.
Overall this story had a lot going for it, but tragically never fully used its French Revolution setting to delivery a memorable ending, opting instead for a somewhat cliched unimaginative ending. There is a lot this game gets right but also things it botches, but overall I don’t think I would’ve played it for as long as I did if I didn’t enjoy myself throughout most of my experience.
Grade B

Late Gamer Plays Wolfenstein: The Old Blood

A Review From Hidai Moya

“The Old Blood” is yet another violently fun entry into the classic Wolfenstien franchise. This game is soft remake of 2001’s “Return to Castle Wolfenstein” where you first must escape the titular locale & then put an end to Nazi occultists digging up undead secrets of a supernatural past. One thing this series does so well, better than many FPS franchises, is that it really puts in the effort to create outstanding shooting gallerys. Wether on a bridge, a cable car, or a charming bavarian town, it’s adrenaline pumping run & gun play is very satisfying. It’s weak point is that its story is nowhere near as emotionally impact as its other entries but its serviceable. For dedicated fans there’s even multiple levels of 1992’s “Wolfenstein 3D” hidden around the game world to find. Not as good as the 2001 version, but still very fun. Grade B

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