A Review From Hidai Moya
When I bought ‘Titanfall 2’, I was led to expect a phenomenal game experience on par with the best of any Sci-Fi shooter. Sadly that wasn’t the experience I had. That doesn’t mean the game is bad but given the level of hype surrounding this title, I don’t think it lived up to it at all.
In a far off planet, an army of mechanized soldiers fight against another army similarly equipped. We follow our rookie character as he crash lands in enemy turf & learns to use an AI mech for the first time.
The AI & him have nice banter & there is a lot of nice looking platforming to go along with the shooting. The opening act is the best part of the game, but once I got into further levels, I was left unimpressed with the enemy AI which even on a difficult setting barely presented a challenge.
The mech vs mech battles are the best part of this game, but as interesting as they are, they feel a tad bit basic.
The concept of this game is neat, but even with a brief time travel level, I felt overall there was still a lack of imagination in the delivery. I’ve played ‘Call Of Duty’ games with better execution.
A Review From Hidai Moya
Ubisoft’s 2002 ‘Splinter Cell’ got so many things right in its series debut that much of it still holds up well 17 years & 3 gaming generations later.
It has an outstanding atmospheric tone with its use of light & shadow, hilarious “Kafka”esque writing, a fantastic stoic main character in “Sam Fisher” who was perfectly voice cast, by Michael Ironside, & an interesting espionage story.
This is a serious stealth game that leaves no room for error and offers no forgiveness for any mistakes. You have to move & operate like an invisible ninja to defeat your target & obtain classified data. In many ways it’s like the best “Mission Impossible” game we never got.
That being said what has aged terribly is its very cumbersome platforming mechanics which require exact positioning & are often frustrating to pull off in the heat of the moment. Some of the unwritten rules of the game, that you can shoot lights off, don’t always apply either, leaving for some frustrating moments & sometimes the checkpoint systems can be terribly flawed.
In the end though its the execution of the concept that is still impressive. Very few things in gaming have the type of sex appeal as Fisher grabbing someone by the head and pulling them into the dark at the point of a gun.