A Review By Hidai Moya
I didn’t mind that this blatantly imitates ‘Assassin’s Creed’ & “Arkham”, after all if the mechanics work why change them?
However what’s not imitated is their creativity in making a satisfying open world & encountering meaningful quests.
For a game based on the imagination of Tolkien it has a lot to live up to & honestly its few redeeming quality were its Orcs & Uruks who have terrific dialogue & are vividly ugly & the voice acting of “Talion” & “Celebrimbor”.
Mordor itself fails at feeling like an organic open world. Instead it feels like an open air jungle gym. The side quests are easy & you become very overpowered very quickly robbing you the feeling of a real challenge.
The story is meager & though the fight animations are good, especially when decapitating.
However, it doesn’t add too much of a satisfying experience.
A Review From Hidai Moya
In many ways this is the mother of all Batman games. As the Scarecrow & the Arkham Knight practically obliterate Gotham Batman must suit up one last time to stop them.
From the map size to its bombastic end game story & grandiose set pieces this game really pulls out all of the stops. And let me just say for the record I thoroughly loved its implementation of the Batmobile. It totally fulfilled my childhood dreams about driving it & this gave that to me in droves, it was everything I ever wanted.
Gotham has never looked this amazing before with its varied districts & towering skyline & I loved flying over & driving through it. It wasn’t until the finale though that I felt somewhat let down.
The Arkham Knight deserved far more exposition than he got & leaving him at the point where the game did felt undeveloped. I also didn’t appreciate the teaser nature of the finale. Either be a conclusive end or don’t be. Also for an epic open world game of this nature I actually thought it was too short as well.
I could’ve easily spent more time in Gotham.