A Review By Hidai Moya
This terrific ACIII DLC takes place in an alternate reality where The President has become King of America. He’s a vociferous man edifying a giant structure to please his vanity, holds the heads of government under his grasp, & puts his enemies in cages.
I was really impressed with how well the story immediately grabs you with its potent sense of urgency, great writing that hearkens to Connor’s past, with fantastic & well thought out level design.
In order to free America you get superpowers in the form of animal spirits:
The Wolf – invisibility
The Eagle – flight
The Bear – a fury blow (God of War players will already be familiar with these type of special attacks).
These powers allow for better traversal of the map & make the combat more varied & badass. You can transform into an eagle then assassinate someone or unleash a pack of wolves on your enemies. It’s really cool.
This DLC does everything right by expanding on the original game in a clever & unique way giving players a must play adventure. Really fun. Grade A-
A Review From Hidai Moya
This is perhaps the most underrated & unappreciated entry of the entire series. Rogue is the connective tissue binding together the story & characters of ACIII, ACIV, & Unity.
Its story is also the most unique premise of the franchise as you play as a former Assassin turned Templar. Using the engine from ACIVI I was quite impressed with unique direction this game took & the way it implemented historical events to tell its adventure.
The North American wilderness during the French & Indian War is the backdrop for some really fun & varied side missions & level design. For the first time in a AC naval game, enemies can board your ship & you get to stop assassinations instead of committing them. Shay is a memorable character you can empathize with so when he turned Templar I felt that I understood his reasons why.
The only sin this game commits may be that the campaign is quite short, but there is loads of side content to do I didn’t mind. Others have critiqued this game for not being long enough, meaningful enough, and having an empty open world. I completely & totally disagree with those bad critiques.
If you are a hardcore AC fan like me I think you will really enjoy this entry. Not only is there tons to do but story is one of the most substantial of the series.
A Review From Hidai Moya
I was wary of what to expect of ‘Assassin’s Creed Unity’ since it’s a game that was perpetually haunted by its botched release. However after spending about 110 hours in it I can attest it’s nowhere near as bad as its perceived to be, but there are still some odious sins it commits.
First off the city of Paris is a wonder. Even in 2019 its still without a doubt one of the best cities the franchise has ever depicted. The enduring romance of Paris is that of a global cosmopolitan beacon of culture, history, & art with a dazzling array of Parisian architecture dotting the map. Notre Dame Cathedral, the games architectural north star, serves as the cities primary landmark and it’s equally one of the most beautiful & lovingly rendered landmarks of the entire franchise. Exploring it’s sky high bell towers, it’s gorgeous facade, and it’s beautiful interior are some of the best memories I have of this game.
Everywhere you turn in Paris there’s some new and fascinating history to be discovered, a castle here, a fortress there, and historical neighborhood full of secrets. Enter the fact that Unity also has the best parkour animations of the series never made me care that there were literally no mounts in the game. The city also has a unique feature not present in other AC games which are crowds. Really large crowds of people that serve to make the city feel more vibrant and alive during the French Revolution, however it’s annoying how hard it is not to lose your enemies in them. You think with so many people there, anyone looking for you would lose you quickly but very often they can spot you easily which undermines the purpose of these crowds, as beautiful as they are to see.
This brings me to point out the game’s truly appalling sins, the NPC voices & dialogue. Though this game takes place in France inexplicably all of the NPC’s have English or Irish accents which kills your historical immersion & can make for bizarre experiences. What’s unforgivable is that the studio that made Unity is in based was Ubisoft Montreal. A city where French is the official language (I hope someone got fired for this).
Beyond that, the overall game and the intro have this cool swashbuckler feeling to it with its combat. The fighting choreography is neat, though simplistic & repetitive with not many variations in moves.
Overall this story had a lot going for it, but tragically never fully used its French Revolution setting to delivery a memorable ending, opting instead for a somewhat cliched unimaginative ending. There is a lot this game gets right but also things it botches, but overall I don’t think I would’ve played it for as long as I did if I didn’t enjoy myself throughout most of my experience.
A Side By Side Comparison From Hidai Moya
I’ve poured 400 hours into Origins & 300 hours into Odyssey. While Odyssey overall is a more well rounded game, Origins is still my favorite one. Since they both use the same game engine it’s the way in which the gammakers decided to implement its design that makes all the difference. The Sahara Desert in Origins feels far more immersive & has a better layout than the Greek landscape does in Odyssey. Yet the melee combat in Origins feels anemic when compared to that of Odyssey. Both games are good, but they aren’t as similar as some may think. Their differences make each one worth exploring.
A Review From Hidai Moya
Being set in Ancient Egypt it was naturally expected that AC Origins would explore mummies & curses.
This Downloadable Content adds two new lands to explore. Whereas AC Origins was entirely set in Lower Egypt, this finally adds Upper Egypt & all its iconic places like The Valley of the Kings & The City of Thebes. Encountering the undead however is only limited to four small underworlds, & though undeniably beautiful, their small self contained maps contrast heavily with the overall feel of the game, that & its boss fights are really unoriginal.
It is in the new combat abilities & in the new regions to explore, that the gameplay is at its best. In fact, the integration of Egyptian mythology, history, & AC lore, is told so well at times it is almost better than the main story.
I just wish they would not level cap Bayek since he could one hit/one kill everyone.