A Review From Hidai Moya
I was wary of what to expect of ‘Assassin’s Creed Unity’ since it’s a game that was perpetually haunted by its botched release. However after spending about 110 hours in it I can attest it’s nowhere near as bad as its perceived to be, but there are still some odious sins it commits.
First off the city of Paris is a wonder. Even in 2019 its still without a doubt one of the best cities the franchise has ever depicted. The enduring romance of Paris is that of a global cosmopolitan beacon of culture, history, & art with a dazzling array of Parisian architecture dotting the map. Notre Dame Cathedral, the games architectural north star, serves as the cities primary landmark and it’s equally one of the most beautiful & lovingly rendered landmarks of the entire franchise. Exploring it’s sky high bell towers, it’s gorgeous facade, and it’s beautiful interior are some of the best memories I have of this game.
Everywhere you turn in Paris there’s some new and fascinating history to be discovered, a castle here, a fortress there, and historical neighborhood full of secrets. Enter the fact that Unity also has the best parkour animations of the series never made me care that there were literally no mounts in the game. The city also has a unique feature not present in other AC games which are crowds. Really large crowds of people that serve to make the city feel more vibrant and alive during the French Revolution, however it’s annoying how hard it is not to lose your enemies in them. You think with so many people there, anyone looking for you would lose you quickly but very often they can spot you easily which undermines the purpose of these crowds, as beautiful as they are to see.
This brings me to point out the game’s truly appalling sins, the NPC voices & dialogue. Though this game takes place in France inexplicably all of the NPC’s have English or Irish accents which kills your historical immersion & can make for bizarre experiences. What’s unforgivable is that the studio that made Unity is in based was Ubisoft Montreal. A city where French is the official language (I hope someone got fired for this).
Beyond that, the overall game and the intro have this cool swashbuckler feeling to it with its combat. The fighting choreography is neat, though simplistic & repetitive with not many variations in moves.
Overall this story had a lot going for it, but tragically never fully used its French Revolution setting to delivery a memorable ending, opting instead for a somewhat cliched unimaginative ending. There is a lot this game gets right but also things it botches, but overall I don’t think I would’ve played it for as long as I did if I didn’t enjoy myself throughout most of my experience.